Trine 2 windowed mode12/22/2023 In full-screen mode with Nearest scaling enabled, there is a significant performance drop compared with regular full-screen mode. To move the window to visible area, do this: make another application’s window active by pressing Alt+ Tab, then position it so that the game window’s title bar is at least partially visible, start dragging the game’s window without switching to the game’s window before but performance in such mode is considerably lower than in regular full-screen mode. In windowed mode, the window is centered in area corresponding to physical monitor resolution, and mouse cursor is hidden when the game window is active. In full-screen mode, only bottom-left image part is visible. Signal is output directly to monitor, bypassing GPU-powered scaling. First switch resolution in the game, then enable Nearest scaling via graphics driver. By default, the game starts in windowed mode at resolution of 640×480.īy default, user interface does not react to mouse cursor. Loading any level takes 5-6 minutes (regardless of Transform Filter), most of this time the process looks like hanging at progress of about 20%. There are modes available in the game: “Full Screen”, “Borderless” and “Windowed” they works similarly with Transform Filter enabled. Playing in windowed mode is possible.ĭefault selected resolution in the game settings is ViewPortIn, it is also the maximum available resolution. After switching the game to resolution corresponding to ViewPortIn, image gets visible entirely, but this works only if Transform Filter is enabled while the game is already running. At the starting splash screen (before playing video), bottom-left part of the image is only visible even if correct resolution was chosen in game settings before.īy default, physical or system resolution is selected (it is also maximum available one), and only bottom-left part of the image is visible. To prevent wasting performance, first switch resolution in the game, then enable Nearest scaling via graphics driver. In regular full-screen mode, the game hangs at menu, so it’s unknown if windowed mode is supported.īy default, runs at physical monitor resolution, though visible entirely. Only bottom-left part of the image is visible. Sometimes after switching to the Nearest mode while the game is running in the “Fullscreen 1” mode, the game functions at the pseudo-full-screen mode with no blur. Sometimes in modes “Fullscreen 2” and “Fullscreen 3”, the game reacts to neither mouse nor keyboard. In the full-screen mode “Fullscreen 3”, mouse does not work. In the alternate full-screen mode “Fullscreen 2”, bottom-left part of the image is visible, and mouse cursor is in a narrow line to the top, and it is impossible to move the cursor down, keyboard is the only control method (up-down arrows and Enter). In the default full-screen mode (“Fullscreen 1”), signal is output directly to monitor, bypassing GPU-powered scaling. The maximum available resolution in the game settings is physical monitor resolution regardless of the Nearest mode. The game does not have a setting to change resolution.
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